
Geraldine McCaughrean has also written several collections of stories, including bible stories and fairy tales. She writes for children of all ages, from first readers, picture books, and younger children’s books, to children’s novels, which include A Little Lower than the Angels (1987), Gold Dust (1993) and Not the End of the World (2004), each of which have won the Whitbread Children’s Book Award, making her the only writer to have won this award three times. Her adult novels include Fires’ Astonishment (1990) and The Ideal Wife (1997), but she is best-known for her children’s books. She has written over 120 books, 50 short plays for schools, and a radio play. She studied at Christ Church College of Education, Canterbury and worked in a London publishing house for 10 years before becoming a full-time writer in 1988. Consequently, game designers and illustrators use a lot of freedom in the way they represent Antiquity.Geraldine McCaughrean was born in 1951 and brought up in North London. Movies like Ben-Hur (1959) and the more recent television series like Rome (2005) or Spartacus (2010) also influence game production. This is reflected in the graphics, less inspired by ancient designs than current comic style.

Several questions arise with regard to this material: what image of Classical Antiquity is painted here, which sources do game designers and illustrators use for the information and the iconography? In recent games, Antiquity is treated more as science fiction or heroic fantasy than as a component of our historic past. Ancient mythology, warfare, politics (in particular of the Roman republic), economy, and the circus races are the themes preferred. The choice of Ancient Greece and Rome is in keeping with a general interest in historical or pseudohistorical subjects: games about Ancient Egypt, the Vikings, the Middle ages, and the Orient are also available.

The target audience for these games are normally adolescents and young adults. Since the beginning of the millennium, more than 500 board, card, and table games about Ancient Greece and Rome have been commercialized in Europe, more than twice the number with respect to the last two decades of the twentieth century.
